253 lines
6.3 KiB
Vue
253 lines
6.3 KiB
Vue
<template>
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<view
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@touchmove.stop.prevent="handleTouchMove"
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@touchstart="handleTouchStart"
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@touchend="handleTouchEnd"
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:class="`wd-fab ${customClass}`"
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:style="rootStyle"
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@click.stop=""
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>
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<view @click.stop="" :style="{ visibility: inited ? 'visible' : 'hidden' }" id="trigger">
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<slot name="trigger" v-if="$slots.trigger"></slot>
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<wd-button v-else @click="handleClick" custom-class="wd-fab__trigger" round :type="type" :disabled="disabled">
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<wd-icon custom-class="wd-fab__icon" :name="isActive ? activeIcon : inactiveIcon"></wd-icon>
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</wd-button>
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</view>
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<wd-transition
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v-if="expandable"
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:enter-class="`wd-fab__transition-enter--${fabDirection}`"
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enter-active-class="wd-fab__transition-enter-active"
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:leave-to-class="`wd-fab__transition-leave-to--${fabDirection}`"
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leave-active-class="wd-fab__transition-leave-active"
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:custom-class="`wd-fab__actions wd-fab__actions--${fabDirection}`"
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:show="isActive"
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:duration="300"
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>
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<slot></slot>
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</wd-transition>
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</view>
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</template>
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<script lang="ts">
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export default {
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name: 'wd-fab',
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options: {
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virtualHost: true,
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addGlobalClass: true,
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styleIsolation: 'shared'
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}
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}
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</script>
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<script lang="ts" setup>
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import wdButton from '../wd-button/wd-button.vue'
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import wdIcon from '../wd-icon/wd-icon.vue'
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import wdTransition from '../wd-transition/wd-transition.vue'
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import { type CSSProperties, computed, ref, watch, inject, getCurrentInstance, onBeforeUnmount, onMounted, nextTick } from 'vue'
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import { getRect, isDef, isH5, objToStyle } from '../common/util'
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import { type Queue, queueKey } from '../composables/useQueue'
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import { closeOther, pushToQueue, removeFromQueue } from '../common/clickoutside'
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import { fabProps, type FabExpose } from './types'
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import { reactive } from 'vue'
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import { useRaf } from '../composables/useRaf'
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const props = defineProps(fabProps)
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const emit = defineEmits(['update:active', 'click'])
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const inited = ref<boolean>(false) // 是否初始化完成
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const isActive = ref<boolean>(false) // 是否激活状态
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const queue = inject<Queue | null>(queueKey, null)
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const { proxy } = getCurrentInstance() as any
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watch(
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() => props.active,
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(newValue) => {
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isActive.value = newValue
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},
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{ immediate: true, deep: true }
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)
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watch(
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() => isActive.value,
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(newValue) => {
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if (newValue) {
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if (queue && queue.closeOther) {
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queue.closeOther(proxy)
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} else {
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closeOther(proxy)
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}
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}
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}
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)
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const fabDirection = ref(props.direction)
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watch(
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() => props.direction,
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(direction) => (fabDirection.value = direction)
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)
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watch(
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() => props.position,
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() => initPosition()
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)
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const top = ref<number>(0)
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const left = ref<number>(0)
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const screen = reactive({ width: 0, height: 0 })
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const fabSize = reactive({ width: 56, height: 56 })
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const bounding = reactive({
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minTop: 0,
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minLeft: 0,
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maxTop: 0,
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maxLeft: 0
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})
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async function getBounding() {
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const sysInfo = uni.getSystemInfoSync()
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try {
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const trigerInfo = await getRect('#trigger', false, proxy)
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fabSize.width = trigerInfo.width || 56
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fabSize.height = trigerInfo.height || 56
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} catch (error) {
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console.log(error)
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}
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const { top = 16, left = 16, right = 16, bottom = 16 } = props.gap
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screen.width = sysInfo.windowWidth
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screen.height = isH5 ? sysInfo.windowTop + sysInfo.windowHeight : sysInfo.windowHeight
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bounding.minTop = isH5 ? sysInfo.windowTop + top : top
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bounding.minLeft = left
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bounding.maxLeft = screen.width - fabSize.width - right
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bounding.maxTop = screen.height - fabSize.height - bottom
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}
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function initPosition() {
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const pos = props.position
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const { minLeft, minTop, maxLeft, maxTop } = bounding
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if (pos === 'left-top') {
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top.value = minTop
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left.value = minLeft
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} else if (pos === 'right-top') {
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top.value = minTop
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left.value = maxLeft
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} else if (pos === 'left-bottom') {
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top.value = maxTop
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left.value = minLeft
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} else if (pos === 'right-bottom') {
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top.value = maxTop
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left.value = maxLeft
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}
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}
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// 按下时坐标相对于元素的偏移量
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const touchOffset = reactive({ x: 0, y: 0 })
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const attractTransition = ref<boolean>(false)
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function handleTouchStart(e: TouchEvent) {
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if (props.draggable === false) return
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const touch = e.touches[0]
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touchOffset.x = touch.clientX - left.value
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touchOffset.y = touch.clientY - top.value
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attractTransition.value = false
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}
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function handleTouchMove(e: TouchEvent) {
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if (props.draggable === false) return
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const touch = e.touches[0]
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const { minLeft, minTop, maxLeft, maxTop } = bounding
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let x = touch.clientX - touchOffset.x
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let y = touch.clientY - touchOffset.y
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if (x < minLeft) x = minLeft
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else if (x > maxLeft) x = maxLeft
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if (y < minTop) y = minTop
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else if (y > maxTop) y = maxTop
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top.value = y
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left.value = x
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}
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function handleTouchEnd() {
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if (props.draggable === false) return
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const screenCenterX = screen.width / 2
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const fabCenterX = left.value + fabSize.width / 2
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attractTransition.value = true
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if (fabCenterX < screenCenterX) {
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left.value = bounding.minLeft
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fabDirection.value = 'right'
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} else {
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left.value = bounding.maxLeft
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fabDirection.value = 'left'
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}
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}
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const rootStyle = computed(() => {
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const style: CSSProperties = {
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top: top.value + 'px',
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left: left.value + 'px',
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transition: attractTransition.value ? 'all ease 0.3s' : 'none'
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}
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if (isDef(props.zIndex)) {
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style['z-index'] = props.zIndex
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}
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return `${objToStyle(style)};${props.customStyle}`
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})
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onMounted(() => {
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if (queue && queue.pushToQueue) {
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queue.pushToQueue(proxy)
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} else {
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pushToQueue(proxy)
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}
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const { start } = useRaf(async () => {
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await getBounding()
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initPosition()
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inited.value = true
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})
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start()
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})
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onBeforeUnmount(() => {
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if (queue && queue.removeFromQueue) {
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queue.removeFromQueue(proxy)
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} else {
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removeFromQueue(proxy)
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}
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})
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function handleClick() {
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if (props.disabled) {
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return
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}
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if (!props.expandable) {
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emit('click')
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return
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}
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isActive.value = !isActive.value
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emit('update:active', isActive.value)
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}
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function open() {
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isActive.value = true
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emit('update:active', true)
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}
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function close() {
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isActive.value = false
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emit('update:active', false)
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}
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defineExpose<FabExpose>({
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open,
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close
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})
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</script>
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<style lang="scss" scoped>
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@import './index.scss';
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</style>
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