staff/uni_modules/wot-design-uni/components/wd-fab/wd-fab.vue

253 lines
6.3 KiB
Vue

<template>
<view
@touchmove.stop.prevent="handleTouchMove"
@touchstart="handleTouchStart"
@touchend="handleTouchEnd"
:class="`wd-fab ${customClass}`"
:style="rootStyle"
@click.stop=""
>
<view @click.stop="" :style="{ visibility: inited ? 'visible' : 'hidden' }" id="trigger">
<slot name="trigger" v-if="$slots.trigger"></slot>
<wd-button v-else @click="handleClick" custom-class="wd-fab__trigger" round :type="type" :disabled="disabled">
<wd-icon custom-class="wd-fab__icon" :name="isActive ? activeIcon : inactiveIcon"></wd-icon>
</wd-button>
</view>
<wd-transition
v-if="expandable"
:enter-class="`wd-fab__transition-enter--${fabDirection}`"
enter-active-class="wd-fab__transition-enter-active"
:leave-to-class="`wd-fab__transition-leave-to--${fabDirection}`"
leave-active-class="wd-fab__transition-leave-active"
:custom-class="`wd-fab__actions wd-fab__actions--${fabDirection}`"
:show="isActive"
:duration="300"
>
<slot></slot>
</wd-transition>
</view>
</template>
<script lang="ts">
export default {
name: 'wd-fab',
options: {
virtualHost: true,
addGlobalClass: true,
styleIsolation: 'shared'
}
}
</script>
<script lang="ts" setup>
import wdButton from '../wd-button/wd-button.vue'
import wdIcon from '../wd-icon/wd-icon.vue'
import wdTransition from '../wd-transition/wd-transition.vue'
import { type CSSProperties, computed, ref, watch, inject, getCurrentInstance, onBeforeUnmount, onMounted, nextTick } from 'vue'
import { getRect, isDef, isH5, objToStyle } from '../common/util'
import { type Queue, queueKey } from '../composables/useQueue'
import { closeOther, pushToQueue, removeFromQueue } from '../common/clickoutside'
import { fabProps, type FabExpose } from './types'
import { reactive } from 'vue'
import { useRaf } from '../composables/useRaf'
const props = defineProps(fabProps)
const emit = defineEmits(['update:active', 'click'])
const inited = ref<boolean>(false) // 是否初始化完成
const isActive = ref<boolean>(false) // 是否激活状态
const queue = inject<Queue | null>(queueKey, null)
const { proxy } = getCurrentInstance() as any
watch(
() => props.active,
(newValue) => {
isActive.value = newValue
},
{ immediate: true, deep: true }
)
watch(
() => isActive.value,
(newValue) => {
if (newValue) {
if (queue && queue.closeOther) {
queue.closeOther(proxy)
} else {
closeOther(proxy)
}
}
}
)
const fabDirection = ref(props.direction)
watch(
() => props.direction,
(direction) => (fabDirection.value = direction)
)
watch(
() => props.position,
() => initPosition()
)
const top = ref<number>(0)
const left = ref<number>(0)
const screen = reactive({ width: 0, height: 0 })
const fabSize = reactive({ width: 56, height: 56 })
const bounding = reactive({
minTop: 0,
minLeft: 0,
maxTop: 0,
maxLeft: 0
})
async function getBounding() {
const sysInfo = uni.getSystemInfoSync()
try {
const trigerInfo = await getRect('#trigger', false, proxy)
fabSize.width = trigerInfo.width || 56
fabSize.height = trigerInfo.height || 56
} catch (error) {
console.log(error)
}
const { top = 16, left = 16, right = 16, bottom = 16 } = props.gap
screen.width = sysInfo.windowWidth
screen.height = isH5 ? sysInfo.windowTop + sysInfo.windowHeight : sysInfo.windowHeight
bounding.minTop = isH5 ? sysInfo.windowTop + top : top
bounding.minLeft = left
bounding.maxLeft = screen.width - fabSize.width - right
bounding.maxTop = screen.height - fabSize.height - bottom
}
function initPosition() {
const pos = props.position
const { minLeft, minTop, maxLeft, maxTop } = bounding
if (pos === 'left-top') {
top.value = minTop
left.value = minLeft
} else if (pos === 'right-top') {
top.value = minTop
left.value = maxLeft
} else if (pos === 'left-bottom') {
top.value = maxTop
left.value = minLeft
} else if (pos === 'right-bottom') {
top.value = maxTop
left.value = maxLeft
}
}
// 按下时坐标相对于元素的偏移量
const touchOffset = reactive({ x: 0, y: 0 })
const attractTransition = ref<boolean>(false)
function handleTouchStart(e: TouchEvent) {
if (props.draggable === false) return
const touch = e.touches[0]
touchOffset.x = touch.clientX - left.value
touchOffset.y = touch.clientY - top.value
attractTransition.value = false
}
function handleTouchMove(e: TouchEvent) {
if (props.draggable === false) return
const touch = e.touches[0]
const { minLeft, minTop, maxLeft, maxTop } = bounding
let x = touch.clientX - touchOffset.x
let y = touch.clientY - touchOffset.y
if (x < minLeft) x = minLeft
else if (x > maxLeft) x = maxLeft
if (y < minTop) y = minTop
else if (y > maxTop) y = maxTop
top.value = y
left.value = x
}
function handleTouchEnd() {
if (props.draggable === false) return
const screenCenterX = screen.width / 2
const fabCenterX = left.value + fabSize.width / 2
attractTransition.value = true
if (fabCenterX < screenCenterX) {
left.value = bounding.minLeft
fabDirection.value = 'right'
} else {
left.value = bounding.maxLeft
fabDirection.value = 'left'
}
}
const rootStyle = computed(() => {
const style: CSSProperties = {
top: top.value + 'px',
left: left.value + 'px',
transition: attractTransition.value ? 'all ease 0.3s' : 'none'
}
if (isDef(props.zIndex)) {
style['z-index'] = props.zIndex
}
return `${objToStyle(style)};${props.customStyle}`
})
onMounted(() => {
if (queue && queue.pushToQueue) {
queue.pushToQueue(proxy)
} else {
pushToQueue(proxy)
}
const { start } = useRaf(async () => {
await getBounding()
initPosition()
inited.value = true
})
start()
})
onBeforeUnmount(() => {
if (queue && queue.removeFromQueue) {
queue.removeFromQueue(proxy)
} else {
removeFromQueue(proxy)
}
})
function handleClick() {
if (props.disabled) {
return
}
if (!props.expandable) {
emit('click')
return
}
isActive.value = !isActive.value
emit('update:active', isActive.value)
}
function open() {
isActive.value = true
emit('update:active', true)
}
function close() {
isActive.value = false
emit('update:active', false)
}
defineExpose<FabExpose>({
open,
close
})
</script>
<style lang="scss" scoped>
@import './index.scss';
</style>